The special attacks are where the variety comes in, with a defensive special attack that renders you invincible for a moment and an offensive “Blitz” attack that comes with a mid-air variant too. Regardless of which character you choose, your moveset is simple - you can run, jump, use a basic attack (multiple times in a row, or a charged version), use special attacks, and collect and use various weapons that you find along the way (or that you steal from enemies). Streets of Rage 4 ’s combat is its cornerstone, and it’s a beautiful mix of the simplistic, four-button action available to the Mega Drive originals and the fluidity of movement that’s possible nowadays. Zan - his bionic arms give him a distinct reach advantage, and he’s the only character in the game who can grapple two enemies at once. As with the rest of the series, each character has certain advantages and disadvantages over the rest: Adam is a balanced, nimble former boxer with good range, a small dash and a couple of quick combos at his disposal Axel is the unremarkable everyman, not noticeably quick or sluggish but with a simple moveset based around ease of use Blaze is a nimble judoka with who employs slams and throw moves as well as long-range kicks and efficient blitz attacks Cherry takes on her uncle Eddie “Skate” Hunter’s fast-but-weak slot, employing a variety of quick strikes and guitar-driven special moves while also being the only fighter who can sprint and Floyd fills the “big, strong, slow grappler” mould left by the mind-controlled Max Thunder and his mentor, Dr. In fighting through those arenas, players can choose between the franchise’s three OGs (you unlock Adam after the fourth stage), Adam’s daughter, Cherry Hunter, and the beast of a man that is Floyd Iraia, a cybernetically-enhanced apprentice of ex-Syndicate scientist Dr. You’ll find a cut-scene between each level as the vigilante heroes speak to their defeated opponents, but the storyline really only serves as a vehicle to deliver you from one arena to the other. and Ms Y, have corrupted the police force once again, and they’re planning to use hypnotic music to brainwash the city’s entire populace into doing their evil bidding. X and his mafia-style syndicate for good - brought Wood Oak City to relative peace, and Blaze (now a dance instructor after being expelled from the police force for punching the Commissioner in the face) learns of a new threat: Mr. It’s a decade after the events of Streets of Rage 3 - wherein Axel, Blaze and co. Instead of building a modern narrative, full of details and peripheral stories to extend its shelf life, Dotemu and friends stayed true to the series’ formula, delivering a very basic storyline in Streets of Rage 4 and opting to place its emphasis on gameplay. Streets of Rage 4 toes that line perfectly, blending itself into the original Streets of Rage narrative, keeping much of the old guard (both good and bad) intact and leaning on gameplay, music and visuals for its modern touches. On the other, more challenging hand, they also needed to create a sequel that respected the foundations Streets of Rage laid in the wonderful ‘90s, to appease fans from back then who look at the series - and so many other games from that bygone era - through nostalgia’s rose-tinted lens. Reviving a franchise, especially one of such esteem, after more than two decades was always going to be a risk, and developers Dotemu, Lizardcube and Guard Crush Games needed to strike a difficult balance: on one hand, they would need to create a game that appeals to modern-day gamers, introducing the series to a population that was largely not even born when Streets of Rage 3 came out. X’s crime syndicate and rid Wood Oak City and its corrupted government of his influence. The franchise’s storyline is pretty simple: Axel Stone, Blaze Fielding and Adam Hunter are detectives-turned-vigilantes, teaming up with various associates to punch, kick and grapple their way through layers of Mr. Standing alongside such properties as Alex Kidd and Sonic the Hedgehog as one of the console’s stalwarts, Streets of Rage managed to achieve commercial success in a landscape dominated by side-scrolling beat-‘em-ups just like it and has seen numerous re-releases, and been included in multiple compilation releases, over the years because of it. In the early 1990s, as the games industry was bouncing back from its crash the decade before, Streets of Rage was one of the franchises that helped SEGA and its Mega Drive keep up with the rampant Nintendo at the top of the industry.
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